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AI Insights · Timothy · October 2021

Top 5 iOS Boxing Games in South America: Q3 2021 Performance

Discover the performance trends of the top 5 boxing games on iOS in South America during Q3 2021. Data from Sensor Tower reveals insights into weekly downloads, revenue, and active user metrics.

Top 5 iOS Boxing Games in South America: Q3 2021 Performance

During the third quarter of 2021, the top 5 boxing games on iOS in South America showed varied performance across weekly downloads, revenue, and active users. Here's a closer look at each app's trends based on data provided by Sensor Tower.

Boxing Star: Real Boxing Fight experienced fluctuations in weekly downloads, peaking at 1.5K in mid-August and maintaining a steady rate around 1.2K towards the end of September. Weekly revenue followed a similar pattern, with a high of approximately $714 at the end of June and around $610 in mid-September. Active users showed a consistent increase, reaching nearly 4.9K by the end of the quarter.

Real Boxing 2 saw significant spikes in weekly downloads, notably hitting 4.5K in mid-September. Revenue trends were more stable, with peaks around $450 in early August and $333 towards the end of September. Active users also saw a notable rise, peaking at 5.7K in the final week of the quarter.

Slap Kings maintained a robust download rate, with a peak of 2.5K in early September. Revenue trends were stable, peaking at around $334 in mid-September. Active users showed a significant increase, reaching a high of 7K in the first week of September and maintaining over 5.3K by the end of the month.

EA SPORTS™ UFC® exhibited stable download numbers, peaking at 1.8K in late September. Revenue remained relatively steady, with a high of $318 in mid-July. Active users increased steadily, reaching approximately 3.4K by mid-September and maintaining that level through the end of the quarter.

WWE Mayhem had consistent download numbers, with a slight peak of 242 in late July. Revenue trends were modest, peaking at around $164 in early August. Active users remained relatively stable, with a slight decline towards the end of the quarter, ending at around 552.

These insights highlight the dynamic nature of the boxing game market on iOS in South America during Q3 2021. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021